|Image: T-Shirt Bordello. Buy the shirt!|
This is post number 30 in the series “31 Days of Ghostbusters,” a celebration of the franchise’s return to the big screen.
The situation: You’ve created a puzzle for your Ghostbusters to solve, or presented them with a ghost that’s immune to proton blasts and can only be defeated by reading a passage from an occult tome. But instead of using their brains, the players decide that the best way to victory is to cross the streams! After all, it worked in the first film!
If you ever need to prevent your players from killing themselves and possibly ending all life in the universe by crossing the streams one time too many, try one of these suggestions.
Tap Into the Ghostbusters’ Own Knowledge
- They didn’t have any better ideas.
- Their paranormal knowledge told them that crossing the streams might solve the problem.
Roleplayers sometimes have a tendency to whip out the nuclear option (in our case literally) when they encounter item 1. If this happens in a Ghostbusters game, the Ghostmaster can subtly (or otherwise) inform the players that their characters—being experts in paraphysics—would know that crossing the streams would not achieve their stated objective in the current situation. (Who knew that total protonic reversal wouldn’t help open this mysterious puzzle box?)
Create a Cautionary Negative Consequence
Kill Them All
Have you had a problem with players wanting to abuse a game (or universe) mechanic such as crossing the streams? Or do you have an alternate solution to this problem? Let me hear about all that in the comments!