From the project description:
All that was, destroyed in atomic fire and arcane Armageddon, brought about a world full of magic and monsters, cybernetic post-humanism, and infinite potential for greatness...and disaster.
This is the terrifying and wonderful world of Rifts®. Originally released in 1990, this “anything and everything” setting features over-the-top action, super-powered heroes, and an exceptionally deep canon of content and story.
I haven’t played Rifts before (because I like something more lightweight than the original Palladium system), but I’m looking forward to trying this version. It’s got power armor, mechs, psionics, sorcerers, cyborgs, super-soldiers, and two words that tend to make Rifts players drool: “mega damage."
Also, Pinnacle is doing their usual excellent job of adding value to the Kickstarter campaign. They've produced five PDFs (so far) containing content previews and Design Diary entries, and the project has cleared lots of stretch goals (33 at this moment). My favorite is the one that expands the page count of the Player’s Guide—but I’m also excited about the added bookmarks because yay bookmarks!
The Rifts for Savage Worlds Kickstarter ends on May 19.